For this project I had to create a sculpt of a head, which I based on a character concept I had done before. I started by creating a sphere and made it in to a Dynamesh. After that I used some of the tools, like:
- Move Brush
- Standart Brush
- Fracture Brush
- Noise Brush
- Dam Standart Brush
- Clay Buildup Brush
- Transform Move
- Subtools
By using all the brushes I was able to create the head of the character. When it came to using the subtools I decided to create the hear using ZSphere. After I had created the hear out of ZSpheres, I used the Adaptive Skin, so I could create a 3D mesh form the ZSpheres. Then I increased the subdivisions of the hear mesh and by using the Dam Standart and Clay Buildup brushes I sculpted the details of the hear.

After that I polypainted the mesh. I was looking at a more natural look to it as it's at creature that lives in the forest and the way it has adapted to the terrain is that his skin colour acts as a natural camouflage, so it could blend with the environment around it.
After I was finished with the polypainting, I started looking at some lighting effects. I started by adding some lights in the scene, but I didn't like the result I was getting, so I looked at some other settings and tools for lighting.
This was a much better result and I was close to what I was looking for. I achieved this by using the LightCap Tool under the Light Menu. I added 3 different light to make it look more interesting and by using the great range of settings. The final result you can see on the image below.












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