Friday, 7 March 2014

Hands & Details

When I was finished with sculpting the anatomy of the body it came time to work on the hands. The hand was a separate mesh on which I had to work and add some fine details and later on import it with the rest of the body and merge them.
The base mesh was a very block- out of the hand in which it had a more rectangular shape. I subdivided the mesh 3 times with smooth tuned- off and of that I switched it back on and subdivided 4 more time, I did that so I could keep the block- out shape of the fingers. After this I just started working about with the ClayBuildup, DamStandard, Standard, Move Topology, ClayTube brush to make the fingers the correct size and to sculpt all the fine detail of the hand. On the images bellow you can see the final sculpt I had for the hands.





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