After the I finished sculpting the hand it was time to attach it to the main body and after that retopologize the mesh. I did this by using DynaMesh, ClayBuildup, DamStandard and ClayTubes brushes, as well as the move, scale and rotate tools to adjust the hand. You can see the hole process in the video below.
After I positioned the hand, made the changes that were needed and mirrored it across it was time to add some detail to the body and fix some issues I found with the anatomy, which was mainly to do with adding a little bit more volume and adjusting the shape and size of some of the muscles. The process can be seen in the video bellow.





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